EFFECTS VIEW

Touch EFFECTS in the Toolbar to access the Effects page. The five available effects can be used simultaneously and be individually enabled/disabled with the ON button in each Effect Module.

ARPEGGIATOR

The arpeggiator plays through currently held notes one at a time with a constant tempo that is related to the master BPM.

PATTERN

UP : Plays through held notes from lowest to highest
UP/DOWN : Plays through held notes from lowest to highest and then in reverse order from highest to lowest, alternately.
ORD : Plays through held notes in the order they were pressed.            
RND  Plays through held notes in a random, non-repeating order.The four available patterns determine in what order and direction the Arpeggiator plays through held notes.

OCTAVE

Determines the number of octaves above the held notes that will play in addition to the held notes.

LATCH

Allows any notes that are played while the first played note is still held to be added to the arpeggio. The arpeggio will continue to play once held notes are released, but will be replaced once new notes are played.

DIVISION

Determines the rate at which the Arpeggiator will cycle through notes. The notches around the knob indicate Arp rates of 1/4 note, 1/8 note, 1/16 note, and 1/32 note, in order from fully counterclockwise to fully clockwise.

GATE

Determines how long a note is held during each Arpeggiator division. For instance, if Gate is at 50% and Division is set to 1/4 note, then each note will play for a duration of 1/8 note and then rest for 1/8 note before cycling to the next note in the Arp. If Gate is set to 100%, then each note will play for a full 1/4 note duration without rest.

FILTER

The Filter allows for selective removal and emphasis of harmonic content to further shape sounds created with the ASE.

TYPE

Select a filter TYPE: 
LP : a lowpass filter that allows only frequencies below the cutoff frequency to pass. 
BP : a band pass filter that allows only frequencies at and around the cutoff frequency to pass. 
HP : a high pass filter that allows only frequencies above the cutoff frequency to pass. 

FREQUENCY

Determines the cutoff FREQUENCY of the filter. This is the point at which the filter begins to “work”. 

RESONANCE

Adjusts the amount of RESONANCE, or emphasis, at the filter’s cutoff frequency. Lower settings create subtle colorations of the sound. Higher settings add strong overtones. At 10, the filter is capable of self-oscillating. 

DRIVE

Sets the amount of pre-filter drive from zero to full saturation. This control is modeled after the classic Moog ladder filter design.

NOTE: Unity gain is at “5”. Bipolar modulation of the drive control inverts the signal phase as it passes below zero.

ENV

Works in conjunction with the FILTER ENVELOPE found in the ENV/MOD page to influence the FREQUENCY of the FILTER.

Positive settings add the value of the FILTER ENV to the FILTER FREQUENCY, while negative settings remove the value of the FILTER ENV.

NOTE: See the ENV/LFO section for information on the Filter Envelope.

THICK

The Thick module provides controls for fattening and widening sounds in different ways.

CRUSH

Creates bit crushing effects with aliasing and digital distortion via bit and sample rate reduction.

DRIVE

Adds analog-style overdrive saturation to the overall output of Animoog’s combined voices.

DETUNE

Works in conjunction with the UNISON setting. When unison voices are added to a sound, this control allows you to detune the pitch of the additional voices. Low settings create classic chorus-like effects, while higher settings create larger intervals. At “10”, the pitch of additional voices are detuned one full octave. 

UNISON

Adds 2 or 4 additional voices to a sound.

NOTE: Unison voices are panned hard left and right.

DELAY

The Delay effect creates timed repeats of sounds generated by Animoog Z, adding space and rhythmic interest to sounds.

TYPE

In Echo Mode, the delay operates like a classic delay, with no additional stereo imaging. In Ping-Pong Mode, the delayed repeats alternate between the left and right channels, adding stereo dimension to your patch.

TIME

Adjusts the amount of time between when a note is first played and when it is repeated. Lower settings create slap delays and doubling effects, while higher settings create longer echoes.

SYNC

Sets the delay Time to be a multiple or division of the current BPM.

FEEDBACK

Sets the amount of audio in the delay line to be fed back into the delay’s input. Low settings create single repeats and short echoes, while higher settings generate long, lush delay trails that decay over time. Higher settings can also create complex textures.

MIX

Sets the blend of delayed vs. unaffected sound. The higher the level, the louder the audio from the delay. A setting of “5” sets both at equal volume.

LOOPER

The Looper effect allows for recording, playback, overdubbing, and sharing of live performances.

PLAY/STOP

This control will perform one of three functions, depending on the state of the LOOPER when it is pressed.

If the looper is recording, PLAY/STOP will close the loop and begin playback. If the looper is stopped, PLAY/STOP will play back the previously recorded loop. If the looper is playing, PLAY/STOP will stop playback of the previously recorded loop.

Once a loop is recorded, a green circle will begin to draw itself around the PLAY/STOP button to indicate the real-time playback position of the loop. 

RECORD

Press to begin recording the initial loop. Looper metronome will beep four times and then recording begins. Once you are happy with your loop, press PLAY/STOP to close the initial loop and begin playback.

Pressing RECORD while you're recording will stop recording without automatically starting playback.

OVERDUB

Once the initial loop is recorded, additional layers can be recorded with the OVERDUB control. Press OVERDUB while the recorded loop is playing to add your live performance to the loop. Press OVERDUB again to stop overdub recording and continue playback. If OVERDUB is pressed while looper is stopped, it will be armed to begin overdub recording once PLAY/STOP is pressed.

SHARE

Press to create a copy of the active loop and send it as a WAV file via an app of your choosing (Airdrop, Messages, Notes, etc.)

CLEAR

Erases any audio that is currently stored in the looper.